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Course CGP103
Differential Equations for Computer Game Programmers

Duration: 3 Days

Intended Audience

The course will be useful to a wide range of developers who need to update or enhance their understanding of differential equations - especially the computational aspects of differential equations in order to develop applications involving simulation of activities that can be modeled via differential equations. The emphasis is primarily on applicability, rather than rigorous mathematical understanding. interests related to using and applying 2D and 3D geometry to software applications

A knowledge of maths up to about the level of the International Bacalaureate or A Level ( in the UK ) is assumed, as well as several years programming experience in C/C++. The course does not assume any detailed knowledge of differential equations and numerical analysis

Course Overview

The purpose of this course is to provide a sound foundation in the techniques and theory underlying modeling and simulation using differential equations In addition to covering the course also overviews


Course Contents

Understanding the language of differentiation

Differential equations as a language for expressing ideas involving change and a language working with those ideas
testing them, using them to make predictions, and communicating them.

Overview of Concepts and Techniques for Physics Based Modeling and Simulation

Techniques - Theory and Practice

An Overview of Differential Equation and Physics Engine Based Systems Combined with OpenGL

Numerical Methods and Differential Equations In Greater Depth