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Course CPG101
Matrix Theory, Representation and Computation for Computer Game Programmers

Duration: 3 Days

The course is aimed at programmers (especially computer game programmers) , scientists and engineers who need to get up to speed quickly with applied matrix based computation for a variety of purposes such as numerical solution of engineering problems, computer games development, graphics programming, and signal processing.

The course will be useful to a wide range of interests related to

The course assumes a basic knowledge mathematics and linear algebra as well as a reasonable knowledge of C / C++ programming.

Course Overview

The purpose of this course is to


Course Contents

overview of vectors

matrices and determinants - the basics

Review of Matrix Algebra

C Data Structures and Algorithms for vector and matrix manipulation

C++ Data Structures and Algorithms for vector and matrix manipulation

Some actual applications (can be tailored)