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Course CPG201
Understanding and Working with Physics Engines

Duration: 5 Days

Intended Audience

The course will be useful to a wide range of interests including physicists, scientists, games developers, film makers animators and catoonists, as well as mathematicians, physiologists, psychologists and sports scientists. It is a broad ranging course whose goals are to inspire, fascinate and nurture a sense of curiosity, adventure and intellectual striving. Some paths and requirements that might draw someone to this course

The course assumes a basic knowledge of senior school level ( A level ) physics and maths. Those who are rusty in this regard need not panic as the various ideas, concepts and underlying maths will be reviewed to a sufficient level where they can be applied and to understand the underlying algorithms and data structures that make for successful physics engines. The course emphasis is not so much on mastering the software of physics engines in detail, as in gaining an intuitive understanding of their strengths and limitations as well as their practical capabilities.

Course Overview

The purpose of this broad ranging course whose goals is to inspire, fascinate and nurture a sense of curiosity, adventure and intellectual striving by exploring a modeling approach to those aspects of the natural world addressed by physics. The topics covered, in fairly broad brushtrokes, in this course are developed further in some of our other more focused and specialised courses. It is possible to take this course first and then to study more specialised courses such as differential equations for computer games developers, or to come from such courses this course in order to gain a more balance overview of the relationship between computer games, physics, mathematics and modeling. The course concentrates mainly on games engines targeting classical physics and mechanics, and strategies for learning how to tackle working with complex frameworks and Application Programming Interfaces (APIs). The main parts of the course are laid out below. It goes without saying, that, as with most FTT courses, this course can be tailored and adapter in a variety of ways so as to form the basis of something more specialised. Attendees, coming to Carshalton, will have access to a wide variety of reference books that are part of FTT's extensive collection of books, reference papers and software resources.

Key Skills


Course Contents